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	<title>Comments on: ThinkBalm storytelling series issue #1: &quot;Role-play redux: &#039;Convince the curmudgeon&#039;&quot;</title>
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	<link>http://www.thinkbalm.com/2008/12/17/thinkbalm-storytelling-series-1-role-play-redux-convince-the-curmudgeon/</link>
	<description>Immersive Internet insights &#38; expertise</description>
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		<title>By: Erica Driver</title>
		<link>http://www.thinkbalm.com/2008/12/17/thinkbalm-storytelling-series-1-role-play-redux-convince-the-curmudgeon/comment-page-1/#comment-718</link>
		<dc:creator>Erica Driver</dc:creator>
		<pubDate>Tue, 17 Nov 2009 20:59:44 +0000</pubDate>
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		<description>John: Thanks for your comment. To be sure, a role-play like this one -- and the follow-on one we have scheduled for early December -- are not for everyone. The purpose of these events is for participants to practice communicating the value of immersive technologies to business decision-makers. In this kind of session we all learn from one other.</description>
		<content:encoded><![CDATA[<p>John: Thanks for your comment. To be sure, a role-play like this one &#8212; and the follow-on one we have scheduled for early December &#8212; are not for everyone. The purpose of these events is for participants to practice communicating the value of immersive technologies to business decision-makers. In this kind of session we all learn from one other.</p>
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		<title>By: Johnnie Wendt/John Waugh</title>
		<link>http://www.thinkbalm.com/2008/12/17/thinkbalm-storytelling-series-1-role-play-redux-convince-the-curmudgeon/comment-page-1/#comment-717</link>
		<dc:creator>Johnnie Wendt/John Waugh</dc:creator>
		<pubDate>Tue, 17 Nov 2009 20:48:59 +0000</pubDate>
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		<description>I read with interest your report on  Roleplay Redux, but unfortunately think it was rubbish:.1, the Reaction Grid, like all OpenSim grids is limited in usability when compared with Second Life. 2. Most the roleplayers were obviously not immersed in virtual world technology with the admission that  they hadnt or couldn&#039;t use voice/VOIP/ or other means of communication seamlessly (Experienced SL roleplayers, if they use voice and most don&#039;t , were using Skype etc in world long before SL voice came on the scene. 3. Most experienced and immersed roleplayers turn off their avatar typing text mode - a facility within SL - because it interferes with  AOs, sitting animations, tool using animations, gestures etc. 4. Text is used in most roleplays to allow a degree of scene setting to convey feelings, thoughts etc. 5. IMs are normally used as an OOC backchannel as are group IMs. 5. The setting for  you roleplay lacked the normal virtual cues  for this sort of decision-making. 6. Although the participants may have learned the initial basic rudiments of roleplaying with this exercise, it could in no way be said that  this was actual roleplaying. 7. I would suggest to get immersed in roleplaying one should  take roleplaying lessons  on simulations like Incorrigible, Ancient Ireland etc. It is only then  one will know how roleplaying can be used in a work environment. Otherwise exercises of this nature are a weaste of time and effort.</description>
		<content:encoded><![CDATA[<p>I read with interest your report on  Roleplay Redux, but unfortunately think it was rubbish:.1, the Reaction Grid, like all OpenSim grids is limited in usability when compared with Second Life. 2. Most the roleplayers were obviously not immersed in virtual world technology with the admission that  they hadnt or couldn&#8217;t use voice/VOIP/ or other means of communication seamlessly (Experienced SL roleplayers, if they use voice and most don&#8217;t , were using Skype etc in world long before SL voice came on the scene. 3. Most experienced and immersed roleplayers turn off their avatar typing text mode &#8211; a facility within SL &#8211; because it interferes with  AOs, sitting animations, tool using animations, gestures etc. 4. Text is used in most roleplays to allow a degree of scene setting to convey feelings, thoughts etc. 5. IMs are normally used as an OOC backchannel as are group IMs. 5. The setting for  you roleplay lacked the normal virtual cues  for this sort of decision-making. 6. Although the participants may have learned the initial basic rudiments of roleplaying with this exercise, it could in no way be said that  this was actual roleplaying. 7. I would suggest to get immersed in roleplaying one should  take roleplaying lessons  on simulations like Incorrigible, Ancient Ireland etc. It is only then  one will know how roleplaying can be used in a work environment. Otherwise exercises of this nature are a weaste of time and effort.</p>
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		<title>By: 2009 Predictions - 3DWeb Environments at Mobitrends</title>
		<link>http://www.thinkbalm.com/2008/12/17/thinkbalm-storytelling-series-1-role-play-redux-convince-the-curmudgeon/comment-page-1/#comment-52</link>
		<dc:creator>2009 Predictions - 3DWeb Environments at Mobitrends</dc:creator>
		<pubDate>Tue, 23 Dec 2008 08:51:26 +0000</pubDate>
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		<description>[...] around a common objective shared within that world, wether it&#8217;s talking about how to convince the curmudgeon on a role playing session or take down Malygos in [...]</description>
		<content:encoded><![CDATA[<p>[...] around a common objective shared within that world, wether it&#8217;s talking about how to convince the curmudgeon on a role playing session or take down Malygos in [...]</p>
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