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	<title>Comments on: ThinkBalm publishes business value study</title>
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	<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/</link>
	<description>Immersive Internet insights &#38; expertise</description>
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		<title>By: Erica Driver</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-408</link>
		<dc:creator>Erica Driver</dc:creator>
		<pubDate>Sat, 29 Aug 2009 15:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-408</guid>
		<description>Hi, Peter. Thanks for your comment. 

This study is not to be confused with a random survey, which would require 200ish respondents to be statistically relevant. In our case, all of the survey participants were individuals who were involved in Immersive Internet projects in their organizations in 2008 and the 1st quarter of 2009. We undertook a careful screening process to ensure that no one filled out the survey who wasn’t qualified. You can find the details about our methodology on pages 29-30 of the report. The resulting data gives us a snapshot in time, giving us insight into early adopters’ take on business value in the spring of 2009.

ThinkBalm’s definition of the Immersive Internet is “a collection of emerging technologies combined with a social culture that has roots in gaming and virtual worlds.” Here’s a link to the full definition: http://www.thinkbalm.com/immersive-internet/. And here is a link to ThinkBalm’s inaugural analyst report in which we define and describe what we mean by immersive technologies in more detail: http://www.thinkbalm.com/wp-content/uploads/2008/11/thinkbalm-immersive-internet-report-nov-20084.pdf. On their own, video conferencing, Web conferencing, and teleconferences are not part of our immersive technology definition unless they are part of a broader solution that includes a 3D (or close-to-3D) space in which the user can navigate, with or without an avatar. Most immersive technologies include avatars.

If you are curious about immersive technologies I invite you to join the ThinkBalm Innovation Community. Here’s a link to more info: http://www.thinkbalm.com/community/. By joining this group of Immersive Internet explorers, advocates, implementers and technology marketers you will have an opportunity to experience first-hand the immersive technologies enabling us to: 
* Work in 3D, wherever we are
* Interact with others spontaneously, wherever we are
* Brainstorm with dozens of others to come up with and document hundreds of ideas in an hour
* Collaboratively create “quick and dirty” prototypes with remote colleagues
* See the invisible and doing the impossible</description>
		<content:encoded><![CDATA[<p>Hi, Peter. Thanks for your comment. </p>
<p>This study is not to be confused with a random survey, which would require 200ish respondents to be statistically relevant. In our case, all of the survey participants were individuals who were involved in Immersive Internet projects in their organizations in 2008 and the 1st quarter of 2009. We undertook a careful screening process to ensure that no one filled out the survey who wasn’t qualified. You can find the details about our methodology on pages 29-30 of the report. The resulting data gives us a snapshot in time, giving us insight into early adopters’ take on business value in the spring of 2009.</p>
<p>ThinkBalm’s definition of the Immersive Internet is “a collection of emerging technologies combined with a social culture that has roots in gaming and virtual worlds.” Here’s a link to the full definition: <a href="http://www.thinkbalm.com/immersive-internet/" rel="nofollow">http://www.thinkbalm.com/immersive-internet/</a>. And here is a link to ThinkBalm’s inaugural analyst report in which we define and describe what we mean by immersive technologies in more detail: <a href="http://www.thinkbalm.com/wp-content/uploads/2008/11/thinkbalm-immersive-internet-report-nov-20084.pdf" rel="nofollow">http://www.thinkbalm.com/wp-content/uploads/2008/11/thinkbalm-immersive-internet-report-nov-20084.pdf</a>. On their own, video conferencing, Web conferencing, and teleconferences are not part of our immersive technology definition unless they are part of a broader solution that includes a 3D (or close-to-3D) space in which the user can navigate, with or without an avatar. Most immersive technologies include avatars.</p>
<p>If you are curious about immersive technologies I invite you to join the ThinkBalm Innovation Community. Here’s a link to more info: <a href="http://www.thinkbalm.com/community/" rel="nofollow">http://www.thinkbalm.com/community/</a>. By joining this group of Immersive Internet explorers, advocates, implementers and technology marketers you will have an opportunity to experience first-hand the immersive technologies enabling us to:<br />
* Work in 3D, wherever we are<br />
* Interact with others spontaneously, wherever we are<br />
* Brainstorm with dozens of others to come up with and document hundreds of ideas in an hour<br />
* Collaboratively create “quick and dirty” prototypes with remote colleagues<br />
* See the invisible and doing the impossible</p>
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	<item>
		<title>By: Peter Buick</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-402</link>
		<dc:creator>Peter Buick</dc:creator>
		<pubDate>Sat, 29 Aug 2009 03:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-402</guid>
		<description>It&#039;s good to hear that businesses can measure and see the value in immersive technologies. That&#039;s much better than most companies value or justify their marketing. LOL.
It feels quite representative, but 66 seems quite a low statistical sample.200 would hav ebeen better. Can you run it again, now more people may answer?

I&#039;ve only skimmed it so far, but you seem to define immersive technology as virtual worlds and games. This was surprising, and to hear of it having an ROI. 
Naturally remote working would feature heavily in a global businesses internal remit, but I think it also should apply to real world immersive technology like webinars, video presentaions, webcam conferences, and even text messaging and VOIP and VOIP with video , such as Skype.  

Naturally, coming from a video for comunication enabler I am biased, but I think people respind better to real human technology, over avatars and Second Life style environments. Why have a metaphor, when you can have the real thing? Transports may be in a future Star Trek, but we already have sound and video, also remote smell control (USB scent recreators). I don&#039;t think it will be too long before we have desktop lathes (model fabrication) and tyhe sex industry already has remote controlled touch devices. 
Virtual mirrors can use real images, withte users own face on the transmitted fashion. 
And this is all real world.
I&#039;ve obviously never forgiven Second LIfe for spending my Linen dollars. But I kind of find the real world (technology) &quot;immersive&quot; ;-)

Peter</description>
		<content:encoded><![CDATA[<p>It&#8217;s good to hear that businesses can measure and see the value in immersive technologies. That&#8217;s much better than most companies value or justify their marketing. LOL.<br />
It feels quite representative, but 66 seems quite a low statistical sample.200 would hav ebeen better. Can you run it again, now more people may answer?</p>
<p>I&#8217;ve only skimmed it so far, but you seem to define immersive technology as virtual worlds and games. This was surprising, and to hear of it having an ROI.<br />
Naturally remote working would feature heavily in a global businesses internal remit, but I think it also should apply to real world immersive technology like webinars, video presentaions, webcam conferences, and even text messaging and VOIP and VOIP with video , such as Skype.  </p>
<p>Naturally, coming from a video for comunication enabler I am biased, but I think people respind better to real human technology, over avatars and Second Life style environments. Why have a metaphor, when you can have the real thing? Transports may be in a future Star Trek, but we already have sound and video, also remote smell control (USB scent recreators). I don&#8217;t think it will be too long before we have desktop lathes (model fabrication) and tyhe sex industry already has remote controlled touch devices.<br />
Virtual mirrors can use real images, withte users own face on the transmitted fashion.<br />
And this is all real world.<br />
I&#8217;ve obviously never forgiven Second LIfe for spending my Linen dollars. But I kind of find the real world (technology) &#8220;immersive&#8221; <img src='http://www.thinkbalm.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Peter</p>
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		<title>By: Second Life versus Vastpark: Guest Post : Kzero</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-86</link>
		<dc:creator>Second Life versus Vastpark: Guest Post : Kzero</dc:creator>
		<pubDate>Tue, 11 Aug 2009 07:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-86</guid>
		<description>[...] fascinating, especially in the context of corporate companies usages. Collaboration is, so far, the main application of corporate virtual worlds, and both companies have made such announcements. Linden Lab launched its collaborative portal, and [...]</description>
		<content:encoded><![CDATA[<p>[...] fascinating, especially in the context of corporate companies usages. Collaboration is, so far, the main application of corporate virtual worlds, and both companies have made such announcements. Linden Lab launched its collaborative portal, and [...]</p>
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	<item>
		<title>By: Business Value in the &#8220;Immersive Internet&#8221; Explored - Discussing business concepts and opportunities in the metaverse - Metaverse For Business</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-85</link>
		<dc:creator>Business Value in the &#8220;Immersive Internet&#8221; Explored - Discussing business concepts and opportunities in the metaverse - Metaverse For Business</dc:creator>
		<pubDate>Tue, 11 Aug 2009 03:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-85</guid>
		<description>[...] The full 36-page study can be found at this location. [...]</description>
		<content:encoded><![CDATA[<p>[...] The full 36-page study can be found at this location. [...]</p>
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		<title>By: Second Life versus Vastpark &#171; Chez Serge</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-84</link>
		<dc:creator>Second Life versus Vastpark &#171; Chez Serge</dc:creator>
		<pubDate>Mon, 10 Aug 2009 17:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-84</guid>
		<description>[...] fascinating, especially in the context of corporate companies usages. Collaboration is, so far, the main application of corporate virtual worlds, and both companies have made such announcements. Linden Lab launched its collaborative portal, and [...]</description>
		<content:encoded><![CDATA[<p>[...] fascinating, especially in the context of corporate companies usages. Collaboration is, so far, the main application of corporate virtual worlds, and both companies have made such announcements. Linden Lab launched its collaborative portal, and [...]</p>
]]></content:encoded>
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	<item>
		<title>By: My brain recalls information in 3D - Hypergrid Business</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-83</link>
		<dc:creator>My brain recalls information in 3D - Hypergrid Business</dc:creator>
		<pubDate>Fri, 17 Jul 2009 03:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-83</guid>
		<description>[...] frequently am tasked with recalling specific data points from the ThinkBalm Immersive Internet Business Value Study, Q2 2009 for client inquiries, presentations, press calls, and blog posts. I can’t remember the [...]</description>
		<content:encoded><![CDATA[<p>[...] frequently am tasked with recalling specific data points from the ThinkBalm Immersive Internet Business Value Study, Q2 2009 for client inquiries, presentations, press calls, and blog posts. I can’t remember the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Important report about Second Life &#171; My Virtual Reality</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-82</link>
		<dc:creator>Important report about Second Life &#171; My Virtual Reality</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-82</guid>
		<description>[...] This research report contains our findings and analysis. To view or download a PDF version of this 36-page report, click here [...]</description>
		<content:encoded><![CDATA[<p>[...] This research report contains our findings and analysis. To view or download a PDF version of this 36-page report, click here [...]</p>
]]></content:encoded>
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		<title>By: La Internet Inmersiva: nuevo Estudio de ThinkBalm sobre el valor de los mundos virtuales para los negocios &#124; El Blog de Ricardo Lucas</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-81</link>
		<dc:creator>La Internet Inmersiva: nuevo Estudio de ThinkBalm sobre el valor de los mundos virtuales para los negocios &#124; El Blog de Ricardo Lucas</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-81</guid>
		<description>[...] al Estudio: ThinkBalm Immersive Internet Business Value Study, Q2 2009    var [...]</description>
		<content:encoded><![CDATA[<p>[...] al Estudio: ThinkBalm Immersive Internet Business Value Study, Q2 2009    var [...]</p>
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		<title>By: Gaining Ground: the use of virtual worlds for eLearning &#171; subQuark</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-79</link>
		<dc:creator>Gaining Ground: the use of virtual worlds for eLearning &#171; subQuark</dc:creator>
		<pubDate>Mon, 08 Jun 2009 13:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-79</guid>
		<description>[...] I present this topic at conferences and online forums. Nice to see it gaining more traction. From a new report by ThinkBalm, April 26, 2009: Machinima costs much less to produce than traditional videos. Several [...]</description>
		<content:encoded><![CDATA[<p>[...] I present this topic at conferences and online forums. Nice to see it gaining more traction. From a new report by ThinkBalm, April 26, 2009: Machinima costs much less to produce than traditional videos. Several [...]</p>
]]></content:encoded>
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		<title>By: MixedRealities :: Visualization as a next stage for corporate use of virtual worlds</title>
		<link>http://www.thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/comment-page-1/#comment-74</link>
		<dc:creator>MixedRealities :: Visualization as a next stage for corporate use of virtual worlds</dc:creator>
		<pubDate>Fri, 05 Jun 2009 09:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://thinkbalm.com/?p=1355#comment-74</guid>
		<description>[...] Island displays in 3D the data contained in the latest ThinkBalm report about immersive internet business value (see previous post). It also is a showcase of what [...]</description>
		<content:encoded><![CDATA[<p>[...] Island displays in 3D the data contained in the latest ThinkBalm report about immersive internet business value (see previous post). It also is a showcase of what [...]</p>
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